Product leader and Unity/C# engineer — founder of Enclaver Labs & Northeld. Eleven apps live and downloadable today — two in active development — fifteen shipped since 2016, featured by Apple twice across 23+ countries. I hired, led and mentored a five-person team, and today I mentor first-time app founders. Every number on this page is console-verified.
Straight from the consoles — cumulative curves, because shipped products compound. Every point re-verifiable from raw exports on request.
Eleven apps are live and downloadable right now — click any listing. The two flagships are in active development; the rest still earn and teach.
Choice-driven life sim. Five years of continuous live ops: 35-product IAP catalogue, 10 major paid updates in the last 11 months, revenue per install grown 2.7×. First shipped in native Swift — rebuilt in Unity while live.



Fantasy strategy: base-building, idle progression, endless dungeon. Built 0-to-1 solo in ~3 months of focused work — PlayFab cloud saves, 20-product economy, repositioned pre-launch on keyword data.



Focus timer that builds a Mars colony. Featured in 23+ countries ("New Apps We Love", "Best Apps of July 2018"), an editor's note and a major-feature shortlist. Top 10 Productivity in Norway, Denmark and Sweden; Top 200 in 50 countries. Real-time 1v1 multiplayer over Firebase. Invited to TV's Tomorrow's World Today.



Meditation & habit app: streamed content via Apple On-Demand Resources, SiriKit, 21-day plans. Launched with UK influencer partnerships and structured Facebook UA.



Home-workout suite shipped as a portfolio experiment in parallel with the games — men/women/abs/30-day-challenge and more.



First three App Store games built nights-and-weekends (2016–17). Four production websites shipped solo with my AI-native workflow (northeld.com, enclaver.com, alexgofman.me, client work). Two Shopify storefronts on Facebook ads & influencer marketing (2017). A Fulham coffee shop built 0-to-1 in three months. US$1M+ in B2G aviation sales.
Evidence pack (raw exports) available on request in any process.
Every project starts with a written CLAUDE.md engineering rulebook before the first line of code. Then the agents go to work — under human-owned architecture, review and release decisions.
# highlights, all shipped to production localisation ~1,560 agents · 141K strings/locale · 15 languages · ✓ 16 languages LIVE in both titles store-presence 39 App Store locales + 61 Play listings written & pushed via API ✓ 100 listings marketing autonomous agents · 60 automated tests · anomaly detection → Telegram ✓ running unity-mcp editor automation · AI icons → chroma-key → ScriptableObjects ✓ zero manual imports ops 14K-LOC realtime dashboard · 7 scheduled agents · Obsidian API ✓ daily forensics finance-grade pipeline exposed 30–58% dashboard undercount ✓ strategy re-based # principle: AI accelerates. I own architecture, review, and release.
CS and international-business coursework; built out a restaurant while studying; ran a car-export venture (US → Kazakhstan) — auctions, logistics, resale.
Purchasing Manager & IT Specialist at CAS Continental Aviation Services — US$1M+ in government aviation sales. Nights and weekends: learned Swift, shipped three App Store games (2016–17). Started Facebook ads & influencer marketing with Shopify storefronts (2017).
Moved to the UK on the Entrepreneur route. Hired, led and mentored a five-person team plus two contracted design studios (Bangkok, Kyiv) — payroll, code review and delivery under one roof.
MarsCraft turned focus time into building a Mars colony — and Apple noticed twice: "Best Apps of July 2018" across 23 European countries, "New Apps We Love" in the US, Turkey, Netherlands and Singapore (2020), plus an editor's note and a major-feature shortlist email. 70.7M store impressions, 171K downloads, 92,002 registered accounts (console-verified today; 22,118 signed up in the featuring month alone), Top 10 Productivity in three Nordic countries, Top 200 in 50, 4,890 ratings worldwide, real-time 1v1 multiplayer — and a TV invite from Tomorrow's World Today.
WillPower's TV feature aired on Bloomberg, CNN, CNBC. Enclaver launched May 2020 in native Swift — the first creator video drove ~1,200 installs in month one.
Rebuilt Enclaver in Unity while live. Built a Fulham coffee shop 0-to-1 in three months. Completed 40 Unity/C#/Blender certifications. 530K+ downloads documented in the 2022 filing, with 800% YoY revenue growth.
Sole engineer on a 458K-line codebase. Unity 6 migration mid-lifecycle. Designed the content-as-IAP engine — 10 major paid updates in 11 months. Became a British citizen after an 8-year UK business immigration journey.
Northeld: Idle Castle RPG launched on both stores (July). Enclaver v3.16 took 16 languages live. Steamworks partner verified — PC release in preparation. Now: bringing founder-level ownership in-house — while mentoring first-time app founders on the side.
Senior Product Manager (mobile games, live ops, monetisation) or Senior Unity Engineer. Beyond work: school volunteer, charity supporter, local-community regular (yes, including the Romsey Show) — and mentor to first-time app founders.
gofmanalex13@gmail.com Download CV & Case Studies